Design, build, test

Ages 6 to 8 Read together, then try alone · about 30 minutes

Read together

Engineers follow steps: plan, build, test, improve.

A first try often fails. That is how we learn.

Do it

  1. Choose a problem: keep a toy boat afloat with a cargo of coins.
  2. Draw a plan, build the boat from foil, and test it in a tub.
  3. Count how many coins it holds before it sinks.
  4. Change one thing, such as the shape, and test again.

Talk about it

For the grown-up

Failure is part of design. Praise the testing, not just the success. Supervise closely around any water, even a shallow tub.

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Where this comes from
  • NGSS Lead States, Next Generation Science Standards: For States, By States (National Academies Press, 2013), performance expectation 3-5-ETS1-2 (comparing solutions to a design problem)
  • Petroski, H., To Engineer Is Human: The Role of Failure in Successful Design (St. Martin's Press, 1985)
  • American Academy of Pediatrics, “Prevention of Drowning” (policy statement), Pediatrics (2019)

Written with AI assistance and checked against the sources listed. Please read it before sharing it with a child.